
I focused my search on 3d for tv/film but compared it with game design and architecture. I found that the most 3d jobs were in Hollywood. The requirements for the entry level positions usually said 2-3 years experience in the industry which doesn't make any sense. I was relieved when I saw some that said "or 2-3 years relevant coursework." I have known for a while now that being a digital artist demands knowledge of many different programs but I became a little irritated at the fact that for the same position the five or so programs required for every job seem to be different. I'm all for learning a few more programs but when there are fifteen different programs in rotation it seems a little ridiculous.
I think for the first few years I would like to work in New York since most of my friends and family live around here but since there aren't that many opportunities for film I feel I would enjoy working on tv productions whether it be commercials, animations for science programs or whatever I find interesting in the area.
In the game design field I found that employers tend to require some understanding of coding and of course another set of programs that alternate. It was interesting though that modeling/rendering for architecture the main requirements are a brief understanding of autoCAD and usually one of the major 3D programs or sometimes any of them.
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